#pragma once
#include <d3d11.h>
class Texture
{
public:
	Texture();
	~Texture() = default;
	Texture(const Texture&) = delete;

	HRESULT LoadTexutureToShaderResource(ID3D11Device* device, const char* path);
	void ShutDown(void);

	ID3D11ShaderResourceView* GetTexture();

private:
	ID3D11ShaderResourceView* m_pTexture;
	
};

